This document explains the high-level design of WebAssembly code: its types, constructs, and semantics. WebAssembly code can be considered a structured stack machine; a machine where most computations use a stack of values, but control flow is expressed in structured constructs such as blocks, ifs, and loops. In practice, implementations need not maintain an actual value stack, nor actual data structures for control; they need only behave as if they did so. For full details consult the formal Specification, for file-level encoding details consult Binary Encoding, and for the human-readable text representation consult Text Format.
Each function body consists of a list of instructions which forms an implicit block. Execution of instructions proceeds by way of a traditional program counter that advances through the instructions. Instructions fall into two categories: control instructions that form control constructs and simple instructions. Control instructions pop their argument value(s) off the stack, may change the program counter, and push result value(s) onto the stack. Simple instructions pop their argument value(s) from the stack, apply an operator to the values, and then push the result value(s) onto the stack, followed by an implicit advancement of the program counter.
All instructions and operators in WebAssembly are explicitly typed, with no overloading rules. Verification of WebAssembly code requires only a single pass with constant-time type checking and well-formedness checking.
WebAssembly offers a set of language-independent operators that closely match operators in many programming languages and are efficiently implementable on all modern computers. Each operator has a corresponding simple instruction.
The rationale document details why WebAssembly is designed as detailed in this document.
= Planned future feature
Call stack space is limited by unspecified and dynamically varying constraints and is a source of nondeterminism. If program call stack usage exceeds the available call stack space at any time, the execution in the WebAssembly instance is terminated and abnormal termination is reported to the outside environment.
Implementations must have an internal maximum call stack size, and every call must take up some resources toward exhausting that size (of course, dynamic resources may be exhausted much earlier). This rule exists to avoid differences in observable behavior; if some implementations have this property and others don’t, the same program which runs successfully on some implementations may consume unbounded resources and fail on others. Also, in the future, it is expected that WebAssembly will add some form of stack-introspection functionality, in which case such optimizations would be directly observable.
Support for explicit tail calls is planned in the future , which would add an explicit tail-call operator with well-defined effects on stack introspection.
WebAssembly has the following value types:
i32: 32-bit integer
i64: 64-bit integer
f32: 32-bit floating point
f64: 64-bit floating point
Each parameter and local variable has exactly one value type. Function signatures consist of a sequence of zero or more parameter types and a sequence of zero or more return types. (Note: in the MVP, a function can have at most one return type).
Note that the value types
i64 are not inherently signed or
unsigned. The interpretation of these types is determined by individual
A linear memory is a contiguous, byte-addressable range of memory spanning
0 and extending up to a varying memory size. This size is always
a multiple of the WebAssembly page size, which is fixed to 64KiB (though large
page support may be added in an opt-in manner in the
future). The initial state of a linear
memory is defined by the module’s linear memory and
data sections. The memory size can be dynamically
increased by the
A linear memory can be considered to be an untyped array of bytes, and it is unspecified how embedders map this array into their process’ own virtual memory. Linear memory is sandboxed; it does not alias other linear memories, the execution engine’s internal data structures, the execution stack, local variables, or other process memory.
Every WebAssembly instance has one specially-designated default linear memory which is the linear memory accessed by all the memory operators below. In the MVP, there are only default linear memories but new memory operators may be added after the MVP which can also access non-default memories.
Linear memories (default or otherwise) can either be imported or defined inside the module. After import or definition, there is no difference when accessing a linear memory whether it was imported or defined internally.
In the MVP, linear memory cannot be shared between threads of execution. The addition of threads will allow this.
Linear memory access is accomplished with explicit
store operators use little-endian byte order when translating
between values and bytes.
Integer loads can specify a storage size which is smaller than the result type as
well as a signedness which determines whether the bytes are sign- or zero-
extended into the result type.
i32.load8_s: load 1 byte and sign-extend i8 to i32
i32.load8_u: load 1 byte and zero-extend i8 to i32
i32.load16_s: load 2 bytes and sign-extend i16 to i32
i32.load16_u: load 2 bytes and zero-extend i16 to i32
i32.load: load 4 bytes as i32
i64.load8_s: load 1 byte and sign-extend i8 to i64
i64.load8_u: load 1 byte and zero-extend i8 to i64
i64.load16_s: load 2 bytes and sign-extend i16 to i64
i64.load16_u: load 2 bytes and zero-extend i16 to i64
i64.load32_s: load 4 bytes and sign-extend i32 to i64
i64.load32_u: load 4 bytes and zero-extend i32 to i64
i64.load: load 8 bytes as i64
f32.load: load 4 bytes as f32
f64.load: load 8 bytes as f64
Stores have an additional input operand which is the
value to store to memory.
Like loads, integer stores may specify a smaller storage size than the operand
size in which case integer wrapping is implied.
i32.store8: wrap i32 to i8 and store 1 byte
i32.store16: wrap i32 to i16 and store 2 bytes
i32.store: (no conversion) store 4 bytes
i64.store8: wrap i64 to i8 and store 1 byte
i64.store16: wrap i64 to i16 and store 2 bytes
i64.store32: wrap i64 to i32 and store 4 bytes
i64.store: (no conversion) store 8 bytes
f32.store: (no conversion) store 4 bytes
f64.store: (no conversion) store 8 bytes
Store operators do not produce a value.
The above operators operate on the default linear memory.
Each linear memory access operator has an address operand and an unsigned integer byte offset immediate. The infinite-precision unsigned sum of the address operand’s value with the offset’s value is called the effective address, which is interpreted as an unsigned byte index into the linear memory.
Linear memory operators access the bytes starting at the effective address and extend for the number of bytes implied by the storage size. If any of the accessed bytes are beyond the current memory size, the access is considered out-of-bounds.
The use of infinite-precision in the effective address computation means that the addition of the offset to the address never causes wrapping, so if the address for an access is out-of-bounds, the effective address will always also be out-of-bounds.
In wasm32, address operands and offset attributes have type
i32, and linear
memory sizes are limited to 4 GiB (of course, actual sizes are further limited
by available resources). In wasm64, address operands and
offsets have type
i64. The MVP only includes wasm32; subsequent versions
will add support for wasm64 and thus
>4 GiB linear memory .
Each linear memory access operator also has an immediate positive integer power of 2 alignment attribute which must be no greater than the memory access’ size. An alignment value which is the same as the memory access’ size is considered to be a natural alignment. The alignment applies to the effective address and not merely the address operand, i.e. the immediate offset is taken into account when considering alignment.
The alignment has same type (determined by wasm32/wasm64, as described above) as the address and offset operands.
If the effective address of a memory access is a multiple of the alignment attribute value of the memory access, the memory access is considered aligned, otherwise it is considered misaligned. Aligned and misaligned accesses have the same behavior.
Alignment affects performance as follows:
Thus, it is recommend that WebAssembly producers align frequently-used data to permit the use of natural alignment access, and use loads and stores with the greatest alignment values practical, while always avoiding misaligned accesses.
Out of bounds accesses trap.
In the MVP, linear memory can be resized by a
grow_memory operator. The
operand to this operator is in units of the WebAssembly page size,
which is defined to be 64KiB (though large page support may be added in
the future ).
grow_memory: grow linear memory by a given unsigned delta of pages. Return the previous memory size in units of pages or -1 on failure.
When a linear memory has a declared maximum memory size,
grow_memory must fail if it would grow past the maximum. However,
grow_memory may still fail before the maximum if it was not possible to
reserve the space up front or if enabling the reserved memory fails.
When there is no maximum memory size declared,
grow_memory is expected
to perform a system allocation which may fail.
The current size of the linear memory can be queried by the following operator:
current_memory: return the current memory size in units of pages.
As stated above, linear memory is contiguous, meaning there are no “holes” in the linear address space. After the MVP, there are future features proposed to allow setting protection and creating mappings within the contiguous linear memory.
In the MVP, memory can only be grown. After the MVP, a memory shrinking
operator may be added. However, due to normal fragmentation, applications are
instead expected release unused physical pages from the working set using the
discard future feature.
The above operators operate on the default linear memory.
A table is similar to a linear memory whose elements, instead of being bytes, are opaque values of a particular table element type. This allows the table to contain values—like GC references, raw OS handles, or native pointers—that are accessed by WebAssembly code indirectly through an integer index. This feature bridges the gap between low-level, untrusted linear memory and high-level opaque handles/references at the cost of a bounds-checked table indirection.
The table’s element type constrains the type of elements stored in the table and allows engines to avoid some type checks on table use. When a WebAssembly value is stored in a table, the value’s type must precisely match the element type. Depending on the operator/API used to store the value, this check may be static or dynamic. Just like linear memory, updates to a table are observed immediately by all instances that reference the table. Host environments may also allow storing non-WebAssembly values in tables in which case, as with imports, the meaning of using the value is defined by the host environment.
Every WebAssembly instance has one specially-designated default
table which is indexed by
call_indirect and other future
table operators. Tables can either be imported or
defined inside the module. After import or
definition, there is no difference when calling into a table whether it was
imported or defined internally.
In the MVP, the primary purpose of tables is to implement indirect function calls in C/C++ using an integer index as the pointer-to-function and the table to hold the array of indirectly-callable functions. Thus, in the MVP:
anyfunc(function with any signature);
These restrictions may be relaxed in the future .
Each function has a fixed, pre-declared number of local variables which occupy a single
index space local to the function. Parameters are addressed as local variables. Local
variables do not have addresses and are not aliased by linear memory. Local
variables have value types and are initialized to the appropriate zero value for their
0 for integers,
+0. for floating-point) at the beginning of the function,
except parameters which are initialized to the values of the arguments passed to the function.
get_local: read the current value of a local variable
set_local: set the current value of a local variable
set_local, but also returns the set value
The details of index space for local variables and their types will be further clarified,
e.g. whether locals with type
i64 must be contiguous and separate from
A global variable stores a single value of a fixed value type and may be declared either mutable or immutable. This provides WebAssembly with memory locations that are disjoint from any linear memory and thus cannot be arbitrarily aliased as bits.
Global variables are accessed via an integer index into the module-defined global index space. Global variables can either be imported or defined inside the module. After import or definition, there is no difference when accessing a global.
get_global: get the current value of a global variable
set_global: set the current value of a global variable
It is a validation error for a
set_global to index an immutable global variable.
In the MVP, the primary use case of global variables is to represent instantiation-time immutable values as a useful building block for dynamic linking.
After the MVP, when reference types are added to the set of value types, global variables will be necessary to allow sharing reference types between threads since shared linear memory cannot load or store references.
WebAssembly offers basic structured control flow constructs such as blocks, loops, and ifs. All constructs are formed out of the following control instructions:
nop: no operation, no effect
block: the beginning of a block construct, a sequence of instructions with a label at the end
loop: a block with a label at the beginning which may be used to form loops
if: the beginning of an if construct with an implicit then block
else: marks the else block of an if
br: branch to a given label in an enclosing construct
br_if: conditionally branch to a given label in an enclosing construct
br_table: a jump table which jumps to a label in an enclosing construct
return: return zero or more values from this function
end: an instruction that marks the end of a block, loop, if, or function
Blocks are composed of matched pairs of
end instructions, loops with matched pairs of
end instructions, and ifs with either
For each of these constructs the instructions in the ellipsis are said to be enclosed in the
br_table instructions express low-level branching and are hereafter refered to simply as branches.
Branches may only reference labels defined by a construct in which they are enclosed.
For example, references to a
block’s label can only occur within the
In practice, outer
blocks can be used to place labels for any given branching
pattern, except that the nesting restriction makes it impossible to branch into the middle of a loop
from outside the loop. This limitation ensures by construction that all control flow graphs
Notice that that a branch to a
block’s label is equivalent to a labeled
high-level languages; branches simply break out of a
block, and branches to a
correspond to a “continue” statement.
return pops return value(s) off the stack and returns from the current function.
loop instruction has no effect on the value stack.
end of a
loop (including implicit blocks such as in
if or for a function body) has no effect on the value stack.
end of the implicit block for a function body pops the return value(s) (if any) off the stack and returns from the function.
if instruction pops an
i32 condition off the stack and either falls through to the next instruction
or sets the program counter to after the
end of the
else instruction of an
if sets the program counter to after the corresponding
end of the
Branches that exit a
if may yield value(s) for that construct.
Branches pop result value(s) off the stack which must be the same type as the declared
type of the construct which they target. If a conditional or unconditional branch is taken, the values pushed
onto the stack between the beginning of the construct and the branch are discarded, the result value(s) are
pushed back onto the stack, and the program counter is updated to the end of the construct.
Branches that target a
loop do not yield a value; they pop any values pushed onto the stack since the start of the loop and set the program counter to the start of the loop.
drop operator can be used to explicitly pop a value from the stack.
The implicit popping associated with explicit branches makes compiling expression languages straightforward, even non-local control-flow transfer, requiring fewer drops.
Note that in the MVP, all control constructs and control instructions, including
restricted to at most one value.
br_table consists of a zero-based array of labels, a default label,
and an index operand. A
br_table jumps to the label indexed in the array
or the default label if the index is out of bounds.
Each function has a signature, which consists of:
WebAssembly doesn’t support variable-length argument lists (aka varargs). Compilers targeting WebAssembly can instead support them through explicit accesses to linear memory.
In the MVP, the length of the return types sequence may only be 0 or 1. This restriction may be lifted in the future.
Direct calls to a function specify the callee by an index into the function index space.
call: call function directly
A direct call to a function with a mismatched signature is a module verification error.
Indirect calls to a function indicate the callee with an
i32 index into
a table. The expected signature of the target function (specified
by its index in the types section) is given as
a second immediate.
call_indirect: call function indirectly
call, which checks that the caller and callee signatures match
statically as part of validation,
call_indirect checks for signature match
dynamically, comparing the caller’s expected signature with the callee function’s
signature and and trapping if there is a mismatch. Since the callee may be in a
different module which necessarily has a separate types section,
and thus index space of types, the signature match must compare the underlying
As noted above, table elements may also be host-environment-defined
values in which case the meaning of a call (and how the signature is checked)
is defined by the host-environment, much like calling an import.
In the MVP, the single
call_indirect operator accesses the default table.
Multiple return value calls will be possible, though possibly not in the MVP. The details of multiple-return-value calls needs clarification. Calling a function that returns multiple values will likely have to be a statement that specifies multiple local variables to which to assign the corresponding return values.
These operators have an immediate operand of their associated type which is produced as their result value. All possible values of all types are supported (including NaN values of all possible bit patterns).
i32.const: produce the value of an i32 immediate
i64.const: produce the value of an i64 immediate
f32.const: produce the value of an f32 immediate
f64.const: produce the value of an f64 immediate
Integer operators are signed, unsigned, or sign-agnostic. Signed operators use two’s complement signed integer representation.
Signed and unsigned operators trap whenever the result cannot be represented
in the result type. This includes division and remainder by zero, and signed
division overflow (
INT32_MIN / -1). Signed remainder with a non-zero
denominator always returns the correct value, even when the corresponding
division would trap. Sign-agnostic operators silently wrap overflowing
results into the result type.
i32.add: sign-agnostic addition
i32.sub: sign-agnostic subtraction
i32.mul: sign-agnostic multiplication (lower 32-bits)
i32.div_s: signed division (result is truncated toward zero)
i32.div_u: unsigned division (result is floored)
i32.rem_s: signed remainder (result has the sign of the dividend)
i32.rem_u: unsigned remainder
i32.and: sign-agnostic bitwise and
i32.or: sign-agnostic bitwise inclusive or
i32.xor: sign-agnostic bitwise exclusive or
i32.shl: sign-agnostic shift left
i32.shr_u: zero-replicating (logical) shift right
i32.shr_s: sign-replicating (arithmetic) shift right
i32.rotl: sign-agnostic rotate left
i32.rotr: sign-agnostic rotate right
i32.eq: sign-agnostic compare equal
i32.ne: sign-agnostic compare unequal
i32.lt_s: signed less than
i32.le_s: signed less than or equal
i32.lt_u: unsigned less than
i32.le_u: unsigned less than or equal
i32.gt_s: signed greater than
i32.ge_s: signed greater than or equal
i32.gt_u: unsigned greater than
i32.ge_u: unsigned greater than or equal
i32.clz: sign-agnostic count leading zero bits (All zero bits are considered leading if the value is zero)
i32.ctz: sign-agnostic count trailing zero bits (All zero bits are considered trailing if the value is zero)
i32.popcnt: sign-agnostic count number of one bits
i32.eqz: compare equal to zero (return 1 if operand is zero, 0 otherwise)
Shifts counts are wrapped to be less than the log-base-2 of the number of bits in the value to be shifted, as an unsigned quantity. For example, in a 32-bit shift, only the least 5 significant bits of the count affect the result. In a 64-bit shift, only the least 6 significant bits of the count affect the result.
Rotate counts are treated as unsigned. A count value greater than or equal to the number of bits in the value to be rotated yields the same result as if the count was wrapped to its least significant N bits, where N is 5 for an i32 value or 6 for an i64 value.
All comparison operators yield 32-bit integer results with
The same operators are available on 64-bit integers as the those available for 32-bit integers.
Floating point arithmetic follows the IEEE 754-2008 standard, except that:
In the future, these limitations may be lifted, enabling full IEEE 754-2008 support .
Note that not all operators required by IEEE 754-2008 are provided directly. However, WebAssembly includes enough functionality to support reasonable library implementations of the remaining required operators.
When the result of any arithmetic operation other than
copysign is a NaN, the sign bit and the fraction field (which does not include
the implicit leading digit of the significand) of the NaN are computed as
If the fraction fields of all NaN inputs to the instruction all consist of 1 in the most significant bit and 0 in the remaining bits, or if there are no NaN inputs, the result is a NaN with a nondeterministic sign bit, 1 in the most significant bit of the fraction field, and all zeros in the remaining bits of the fraction field.
Otherwise the result is a NaN with a nondeterministic sign bit, 1 in the most significant bit of the fraction field, and nondeterminsitic values in the remaining bits of the fraction field.
32-bit floating point operations are as follows:
f32.abs: absolute value
f32.ceil: ceiling operator
f32.floor: floor operator
f32.trunc: round to nearest integer towards zero
f32.nearest: round to nearest integer, ties to even
f32.eq: compare ordered and equal
f32.ne: compare unordered or unequal
f32.lt: compare ordered and less than
f32.le: compare ordered and less than or equal
f32.gt: compare ordered and greater than
f32.ge: compare ordered and greater than or equal
f32.sqrt: square root
f32.min: minimum (binary operator); if either operand is NaN, returns NaN
f32.max: maximum (binary operator); if either operand is NaN, returns NaN
64-bit floating point operators:
f64.abs: absolute value
f64.ceil: ceiling operator
f64.floor: floor operator
f64.trunc: round to nearest integer towards zero
f64.nearest: round to nearest integer, ties to even
f64.eq: compare ordered and equal
f64.ne: compare unordered or unequal
f64.lt: compare ordered and less than
f64.le: compare ordered and less than or equal
f64.gt: compare ordered and greater than
f64.ge: compare ordered and greater than or equal
f64.sqrt: square root
f64.min: minimum (binary operator); if either operand is NaN, returns NaN
f64.max: maximum (binary operator); if either operand is NaN, returns NaN
max operators treat
-0.0 as being effectively less than
In floating point comparisons, the operands are unordered if either operand is NaN, and ordered otherwise.
i32.wrap/i64: wrap a 64-bit integer to a 32-bit integer
i32.trunc_s/f32: truncate a 32-bit float to a signed 32-bit integer
i32.trunc_s/f64: truncate a 64-bit float to a signed 32-bit integer
i32.trunc_u/f32: truncate a 32-bit float to an unsigned 32-bit integer
i32.trunc_u/f64: truncate a 64-bit float to an unsigned 32-bit integer
i32.reinterpret/f32: reinterpret the bits of a 32-bit float as a 32-bit integer
i64.extend_s/i32: extend a signed 32-bit integer to a 64-bit integer
i64.extend_u/i32: extend an unsigned 32-bit integer to a 64-bit integer
i64.trunc_s/f32: truncate a 32-bit float to a signed 64-bit integer
i64.trunc_s/f64: truncate a 64-bit float to a signed 64-bit integer
i64.trunc_u/f32: truncate a 32-bit float to an unsigned 64-bit integer
i64.trunc_u/f64: truncate a 64-bit float to an unsigned 64-bit integer
i64.reinterpret/f64: reinterpret the bits of a 64-bit float as a 64-bit integer
f32.demote/f64: demote a 64-bit float to a 32-bit float
f32.convert_s/i32: convert a signed 32-bit integer to a 32-bit float
f32.convert_s/i64: convert a signed 64-bit integer to a 32-bit float
f32.convert_u/i32: convert an unsigned 32-bit integer to a 32-bit float
f32.convert_u/i64: convert an unsigned 64-bit integer to a 32-bit float
f32.reinterpret/i32: reinterpret the bits of a 32-bit integer as a 32-bit float
f64.promote/f32: promote a 32-bit float to a 64-bit float
f64.convert_s/i32: convert a signed 32-bit integer to a 64-bit float
f64.convert_s/i64: convert a signed 64-bit integer to a 64-bit float
f64.convert_u/i32: convert an unsigned 32-bit integer to a 64-bit float
f64.convert_u/i64: convert an unsigned 64-bit integer to a 64-bit float
f64.reinterpret/i64: reinterpret the bits of a 64-bit integer as a 64-bit float
Wrapping and extension of integer values always succeed. Promotion and demotion of floating point values always succeed. Demotion of floating point values uses round-to-nearest ties-to-even rounding, and may overflow to infinity or negative infinity as specified by IEEE 754-2008.
If the operand of promotion or demotion is a NaN, the result is a NaN with the following sign bit and fraction field (which does not include the implicit leading digit of the significand):
Reinterpretations always succeed.
Conversions from integer to floating point always succeed, and use round-to-nearest ties-to-even rounding.
Truncation from floating point to integer where IEEE 754-2008 would specify an invalid operator exception (e.g. when the floating point value is NaN or outside the range which rounds to an integer in range) traps.
drop: a unary operator that discards the value of its operand.
select: a ternary operator with two operands, which have the same type as each other, plus a boolean (i32) condition.
selectreturns the first operand if the condition operand is non-zero, or the second otherwise.
unreachable: An instruction which always traps. It is intended to be used for example after calls to functions which are known by the producer not to return. This trap is intended to be impossible for user code to catch or handle, even in the future when it may be possible to handle some other kinds of traps or exceptions.